

Text sandbox on PC on researching the world with short sentences in terminal. The player is traversed by events, gets new objects, places, facts or acquaintances, and combines them to get new events.


BRODI PHOTO& Nbsp; TEXT
Imagine a cell field that you can move to on WASD. One push — one step that brings us to the new cage.
In LifeOS is also the same, but we we are moving not per cells, a per textual events that are printed in terminal.
YOUR ACTIONS — THIS DEVELOPMENTS
Events are stored in the blocks of history. To get access to we’re going to select these blocks, then every push on W, A, S or D is going to release into terminal on a single event.
You’re not gonna be able to act straight. Your actions — these are events that you found in blocks.
ESTABLISH NEW BLOCKS
Events can add some blocks and remove others. It’s your leverage tool on the 'nbsp; the game.
SETTLEMENT BLOCK
Combinations hold most of the action.
MANAGEMENT OF STATUSS
They’re describing the status of the blocks of history. They can’t be explored, but they can be created and they can be removed to control block events.
NON FORGET THE PROBLEM
U the threat is a timer, according to it causes events from the linked blocks of history. The result is rarely positive.
HYPERTEXT COSTS
Quests in LifeOS are non-liners — they are designed as hypertexts that players explore by bites in different order. The gameplay is not a in making successive decisions, but a in free study of the text world.
A THESE FISHERS, PROPERTY
LifeOS — and game, and editor. You’re gonna be able to write your stories right in the blocknote using a special programmable statement to write hypertext quests. For this, read manual.