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Lumen | Team Lead, Code

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Longread translated automatically

A first-person 3D puzzle where you are a former set photographer at a scene of a tragedy.

Years later, you return to dismantle the myth of this place’scurse

You will have to use the camera flash as a source of heat, sound, impulse, and blinding light to escape the film studio.

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Every object demands its own approach

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But along the way, Ernst still encountersphantoms

You need to be quiet! If they hear a sound, they will run to its source and return the puzzle to its original state—or even worse.

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In the «Lumen» project, I serve as the lead, manager, producer, lead coder, and technical artist.

Next, I will detail my contributions to the project.

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Lead, Management, Producing

As a team lead, I: — Organized team workflows. — Distributed tasks among team members according to their capabilities. — Answered team inquiries—from audio synchronization issues to troubleshooting code problems.

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Lead Coder

The team had two coders. I was responsible for the main tasks in creating the game’s foundation.

At the beginning, I established the foundation for the project: — Personnel management. — Implementation of camera mechanics. — Database for interactive objects. — Ghost AI.

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Then we divided the responsibilities.

Impact of the Outbreak on Objects I implemented ice, paper, glass, notes, and assisted with debugging the mirror code.

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Feedback Imported and connected UI, sounds, and created VFX for the game.

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I also worked on a quest system so the player would understand what stage they were currently on.

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Following feedback from our tester, I worked on fixing bugs to ensure nothing hindered the gameplay.

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Lumen | Team Lead, Code
Project created at 23.06.2026
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